The main objective in the game is to explore and boy oh boy is it entertaining to do just that. Within a few short minutes you will encounter endearing spherical birds, crystalline constructs that shatter satisfyingly when hit and trees that send you into a psychedelic high just to name a few. This truly is the biggest strength of Savage Planet. With all of the paperwork out of the way it’s time for you to exit the ship and begin exploring. The game has a distinct humour that will either resonate with you or grate on you, luckily it was the former for me. TV adverts that play in your ship tempt you with over the top products like the meal replacement smile GROB, or the sea monkeys-like mini mall where you grow your own tiny human shoppers to have them battle it out in Black Friday sales. Yep, the game absolutely has a unique identity and it is mint. Obviously I chose the dog, but little did I know that this would change all of my character’s vocal reactions to that of a canine. This survey ends with you pointing out which from a number of photos of people you are, one of which being a dog. It becomes evident almost immediately what the tone will be as you are briefed by the…eccentric Kindred CEO Martin Tweed, followed quickly by a company survey that is set in place to ensure you aren’t crazy. You fill the space suit of one said lucky explorer that has landed on the planet AR-Y 26, though land might be a generous term as the ship has seen better days after entry. Kindred Aerospace, the fourth best space exploration company in existence, has set its sights on finding humankind’s next home amongst the stars, sending out explorers to distant planets in hopes of finding one that meets our needs.
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