These items are gained through playing tapes. I mentioned in the title that I’m going to call In Sound Mind a metroidvania, and I will now explain my reasoning: In the apartment building hub, there will be areas blocked off that you need special items to access. The apartment building acts as a hub world. Due to some temporal strangeness, he can now access their apartments from within his building. In his work as a therapist, he saw a varied array of patients. Actually, it’s something wrong with the entire town he lives in. He has access to his apartment, but strangely, there’s something…odd, happening with his building. In Sound Mind tells the story of a man trapped in a kind of between-place. I talked to DreadXP Head of Production Ted Hentschke, who told me to stick with it. I was exploring around an old apartment complex and solving puzzles. It seemed like the bog-standard walking simulator. I must admit, my first hour or so of In Sound Mind wasn’t great. Made by a talented mod team, hooked up with The Living Tombstone, it was looking to change how we interact with horror games. In Sound Mind was on the tip of everyone’s tongues moving into the spooky season. That being said, we can now move into the goofy jokes section, followed by some earnest introspection on the role games play in our mental health…or something like that. I hate to push people away from the things I write, but as someone who lives with mental illness, I understand how In Sound Mind‘s themes could affect people. If any of that bothers you, don’t read this. Before I start in with the pithy jokes and goofy non-sequiturs. I should probably warn you ahead of time. In Sound Mind Review – No One Can Stop Me from Calling this a MetroidvaniaĪvailable on PC, Nintendo Switch, Xbox Series X and Series S, PlayStation 5
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